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- SENTINEL HELP
-
- First off, and all importantly, check out your surroundings. Suss out
- those important little squares which you'd like to move to. While
- you're doing this, remember to count how many times the screen
- scrolls, 12 times and you've come complete circle and you've seen
- everything. You can stop getting dizzy now.
-
- It's quite often at this point, just when you're feeling confident,
- when you're working out what your next move is going to be, that the
- Sentinel turns round and gives you one of his infamous hard stares.
- DON'T PANIC. (Repeat. Do not panic). All you have to do is get on one
- of the square tops you saw on your way round. And that's done by
- remembering where the closest square is. If you've gone more than half
- a circuit carry on in the same direction. If you've done less than
- half a circuit, go back the other way. This simply allows you to get
- there more quickly. (One circuit is 32 scrolls, half a circuit 16
- scrolls, and so on.
-
- Always try and defoliate the landscape that you're on. That way you'll
- end up with the maximum amount of energy and you'll be able to skip
- some of the following landscapes.
-
- You have five seconds after the Sentinel has seen you before your
- energy starts to drain. So if you move quickly enough, you won't lose
- your energy. Don't forget to change out of cursor mode which loses you
- energy and height anyway.
-
- As soon as you move, absorb your old defunct robot. If you don't, more
- than likely the Sentinel will.
-
- Watch out for the screen gauge going funny. This usually means that a
- nearby tree is going to turn nasty. Absorb it, or move to another
- square where it won't be able to smell you.
-
- Always try to absorb more than one object at a time. That way, if
- you're doing a bit of energy zapping as the same time as the Sentinel,
- you'll get the energy before he does.
-
- Always give yourself as much room as possible to move in. If you find
- yourself very close to a tree, move to another square. You don't have
- to waste time waiting for its base to come into view if you're too
- close. It's far easier to transport to a different square.
-
- When you move, pick the highest point possible. Whenever you can, heap
- up that square by building boulders on it.
-
- Finally, if you can't get through one particular landscape, then go
- back and do the previous one. You ought to end up with more energy
- than before, and you'll be able to skip the landscape you found
- impossible.
-
-
-
-
- **********************************************************************
-
- SENTINEL CODES
-
-
- Landscape No. of Entry
- No Sentries Code
-
- 1 0 37043225
- 2 0 51939364
- 3 0 89195248
- 4 0 14099537
- 5 0 43983865
- 6 0 37418839
- 7 0 57977812
- 8 0 46986565
- 9 0 26945744
- 10 1 42346548
- 11 1 36798141
- 12 1 69785429
- 13 1 74274656
- 14 1 51038918
- 15 1 85754839
- 16 1 84581208
- 17 1 65791381
- 18 1 06855873
- 19 1 94889866
- 20 2 87457664
- 21 2 53766718
- 22 2 88670629
- 23 2 95571269
- 24 2 68488641
- 25 2 82879455
- 26 2 88879285
- 27 2 71385237
- 28 2 69344891
- 29 2 75586583
- 30 2 69767034
- 31 1 92456959
- 32 3 03557399
- 33 0 47216743
- 34 0 85984737
- 35 3 99618244
- 36 1 99954277
- 37 2 65594046
- 38 1 46513289
- 39 2 49656739
- 40 4 86062226
- 41 3 88674507
- 42 1 00544319
- 43 2 37234566
- 44 2 76499664
- 45 1 61967526
- 46 3 79762535
- 47 0 66530669
- 48 3 53139247
- 49 1 69955875
- 50 1 84084664
- 51 2 71973967
- 52 0 10811544
- 53 5 71926626
- 54 5 44597942
- 55 0 33865982
- 56 2 95163442
- 57 1 69414777
- 58 2 43983978
- 59 1 27156086
- 60 6 55361541
- 61 0 15524414
- 62 2 22698418
- 63 1 68703477
- 64 1 88789888
- 65 2 82974958
- 66 0 58987434
- 67 5 51783645
- 68 0 65829527
- 69 4 37509947
- 70 2 73891540
- 71 1 87182559
- 72 3 09857276
- 73 1 36923895
- 74 2 45977455
- 75 3 27890184
- 76 1 48592774
- 77 2 91027664
- 78 1 50879594
- 79 2 00788066
- 80 1 51458381
- 81 2 64569314
- 82 2 65641305
- 83 3 19057750
- 84 3 65026999
- 85 1 50846985
- 86 2 78269016
- 87 1 34553709
- 88 2 47574594
- 89 1 45039464
- 90 0 53885731
- 91 5 98825894
- 92 1 16986405
- 93 2 74764690
- 94 2 73544725
- 95 1 59966431
- 96 2 35281455
- 97 0 93972289
- 98 4 50194977
- 99 0 50502696
- 100 3 92769987
- 671 1 82170198
- 978 7 97448199
- 1143 6 01852469
- 1376 2 84852396
- 1498 3 15442368
- 1976 4 97684696
-